Environment Artist
Embark Studios AB · Stockholm · Tills vidare
Embark Studios is seeking an **Environment Artist** for an **on-site role** creating the physical game worlds where players interact. Working within cross-disciplinary teams, the position adapts to evolving procedural and automated workflows. Core duties include 3D modelling, texturing, shader development, props placement, terrain sculpting, and producing natural biome content. The artist also collects references, builds mood boards, participates in playtests, plans content production pipelines, reviews assets from external partners, and works directly with photogrammetry, including attending photogrammetry reference trips. Candidates must already reside in Sweden. The studio seeks applicants with **5–7 years of relevant professional experience** within the game industry and a portfolio demonstrating realistic game art. Applicants need a solid understanding of modelling, texturing, shaders, lighting, photogrammetry, and the technical constraints of memory and performance, alongside strong visual, communication, and planning abilities. Experience building vegetation is considered an advantage, as is knowledge of traditional arts, architecture, colour theory, geography, or geology.
Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills.
At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued.
Example of responsibilities
- Props placement, terrain sculpting, and creation of natural biome content
- 3D modelling, texturing and shader work
- Create mood board and collect reference material to reach the direction presented by directors
- Work with photogrammetry and attend photogrammetry reference trips
- Play the game, participate in playtests and provide feedback
- Create plans for content production and workflows
- Work with and review content from relevant external partners
We would love if you have
- Excellent visual skillset and deep artistic understanding and knowledge
- Minimum 5-7 years of relevant professional experience within the game industry
- A portfolio that showcases realistic game art
- Experience building vegetation is a plus
- Great understanding of the technical aspects of the game, memory and performance
- Follow directions and deliver to quality from a visual, gameplay and technical perspective
- Great communication and collaboration skills
- Great understanding of the the gameplay experience of the game
- Ability to deliver according to agreed time and budget constraints
- Estimate tasks and time, update plans, and deliver content to quality according to directions
- Be a role model, culture carrier and spokesperson for Embark
This is an on-site role, and we are only considering candidates already residing in Sweden.
At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!